Half of The Callisto Protocol's Combat Will Be Melee According to Developer

With regards to facing down the dangers lurking around corners with dismay games, most players might want to be ready to stay away while playing games such as Resident Evil or Dead Space. It doesn't turn out to be the case, however, and some of these creatures need a good fist to the face to put them down forever. It appears The Callisto Protocol is going to be the same as the game's design director says generally "half" of the upcoming game's combat will be melee-driven.

The Callisto Protocol is the introduction title from developer Striking Distance Studios, with Dead Space creator Glen Schofield serving as the new game's lead director. As the title teases, the game is set on a prison state on Jupiter's moon Callisto more than 300 years later and puts players in the boots of prisoner Jacob Lee, depicted by Josh Duhamel. Lee is compelled to survive an obvious outsider invasion of the prison state, an invasion that appears to transform its victims into monstrous creatures roaming the settlement's halls.

Striking Distance has as of late pulled back the curtain on its upcoming loathsomeness game, such as the means by which players will have to battle the creatures lurking across Callisto. In a new interview with Game Informer by means of IGN, design director Ben Walker spoke about the game's combat and what it will involve for players trying to survive the invasion. Walker said the studio was "leaning into the survival side of things" by making ammunition more scarce, forcing players to close that hole and emphasize the need to survive.

"Almost half of our combat is melee," Walker said. He explained, saying there will be "melee combos" to use that will "push the foe away" when finished to give players a second to refocus before another assault.











The emphasis on melee combat has been now teased in the trailers and gameplay Striking Distance has released as yet. As referenced over, the studio appears to be emphasizing the survival aspect of survival loathsomeness with the players previously navigating dim, claustrophobic corridors surrounded by transformed monstrosities. An easy however successful method for upping this feeling is to have players keep thinking about whether one experience merits using ammunition or risk a fistfight and save the ammunition for something possibly worse.

It will also assist with setting the game separated from Dead Space, which it has proactively been thought about by players since it was declared. The comparisons are not without cause, given several members of Striking Distance previously chipped away at the Dead Space series and the general esthetic of the game. Nonetheless, emphasizing melee combat over gunplay can assist The Callisto Protocol with standing separated from Dead Space, the last option of which focused on "strategic dismemberment" with a variety of mining tools and guns.